This is the main type for your game. More...
Public Member Functions | |
| MontyHallGame (bool fullscreen) | |
| Constructor of game. | |
Static Public Attributes | |
| static MontyHallGameState | state = new MontyHallGameState() |
| The current game state. | |
Protected Member Functions | |
| override void | Initialize () |
| Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well. | |
| override void | LoadContent () |
| LoadContent will be called once per game and is the place to load all of your content. | |
| override void | UnloadContent () |
| UnloadContent will be called once per game and is the place to unload all content. | |
| override void | Update (GameTime gameTime) |
| Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio. | |
| override void | Draw (GameTime gameTime) |
| This is called when the game should draw itself. | |
This is the main type for your game.
Definition at line 28 of file MontyHallGame.cs.
| MontyHallGame.MontyHallGame.MontyHallGame | ( | bool | fullscreen | ) |
Constructor of game.
| fullscreen | Enable fullscreen mode if flag set. |
Definition at line 48 of file MontyHallGame.cs.
00049 { 00050 // New input object 00051 gamepads = new Gamepads(); 00052 00053 // Content root 00054 Content.RootDirectory = "Content"; 00055 00056 // Prefer a resolution suitable for both Windows and XBox 360 00057 graphics = new GraphicsDeviceManager(this); 00058 graphics.PreferredBackBufferWidth = 853; 00059 graphics.PreferredBackBufferHeight = 480; 00060 00061 // Maybe enable fullscreen 00062 graphics.IsFullScreen = fullscreen; 00063 00064 // Enable antialiasing 00065 graphics.PreferMultiSampling = true; 00066 00067 // Create the screen manager component. 00068 screenManager = new ScreenManager(this); 00069 Components.Add(screenManager); 00070 }
| override void MontyHallGame.MontyHallGame.Draw | ( | GameTime | gameTime | ) | [protected] |
This is called when the game should draw itself.
| gameTime | Provides a snapshot of timing values. |
Definition at line 171 of file MontyHallGame.cs.
| override void MontyHallGame.MontyHallGame.Initialize | ( | ) | [protected] |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
Definition at line 78 of file MontyHallGame.cs.
00079 { 00080 // Current viewport 00081 viewport = graphics.GraphicsDevice.Viewport; 00082 00083 // Enable mouse 00084 this.IsMouseVisible = true; 00085 00086 // Aspect ratio 00087 float aspectRatio = graphics.GraphicsDevice.Viewport.Width / 00088 (float)graphics.GraphicsDevice.Viewport.Height; 00089 00090 // Create the projection matrix. 00091 projectionMatrix = Matrix.CreatePerspectiveFieldOfView( 00092 MathHelper.ToRadians(45.0f), aspectRatio, 1f, 10000); 00093 00094 base.Initialize(); 00095 }
| override void MontyHallGame.MontyHallGame.LoadContent | ( | ) | [protected] |
LoadContent will be called once per game and is the place to load all of your content.
Definition at line 101 of file MontyHallGame.cs.
00102 { 00103 // Load textures 00104 string[] doorFilenames = { 00105 "mdoor_ccc", "mdoor_cco", "mdoor_coc", "mdoor_coo", 00106 "mdoor_occ", "mdoor_oco", "mdoor_ooc", "mdoor_ooo" 00107 }; 00108 foreach (string doorFilename in doorFilenames) 00109 { 00110 screenManager.AddTexture(doorFilename, "Textures/" + doorFilename); 00111 } 00112 00113 // Load sprites 00114 screenManager.AddTexture("key", "Sprites/key"); 00115 screenManager.AddTexture("opensign", "Sprites/opensign"); 00116 screenManager.AddTexture("monty", "Sprites/monty"); 00117 screenManager.AddTexture("potogold", "Sprites/potogold"); 00118 00119 // Load fonts 00120 screenManager.AddFont("courier", "Fonts/courier"); 00121 screenManager.AddFont("retro", "Fonts/retroMedium"); 00122 00123 // Create sounds 00124 screenManager.AddSound("door", "Sounds/door"); 00125 screenManager.AddSound("crowd", "Sounds/gameshow_crowd"); 00126 screenManager.AddSound("show", "Sounds/gameshow"); 00127 screenManager.AddSound("intro", "Sounds/intro_jingle"); 00128 screenManager.AddSound("loser", "Sounds/loser"); 00129 screenManager.AddSound("money", "Sounds/money"); 00130 screenManager.AddSound("winner", "Sounds/pick_a_winner"); 00131 screenManager.AddSound("click", "Sounds/click"); 00132 00133 // Activate the first screens. 00134 screenManager.AddScreen(new MontyHallBackgroundScreen(), null); 00135 screenManager.AddScreen(new MontyHallMainMenuScreen(), null); 00136 }
| override void MontyHallGame.MontyHallGame.UnloadContent | ( | ) | [protected] |
UnloadContent will be called once per game and is the place to unload all content.
Definition at line 142 of file MontyHallGame.cs.
| override void MontyHallGame.MontyHallGame.Update | ( | GameTime | gameTime | ) | [protected] |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
| gameTime | Provides a snapshot of timing values. |
Definition at line 152 of file MontyHallGame.cs.
MontyHallGameState MontyHallGame.MontyHallGame.state = new MontyHallGameState() [static] |
The current game state.
Definition at line 33 of file MontyHallGame.cs.
1.6.2