| Error | NewGamePhysics.Networking.PlayTrulyRandom | |
| LastMessage | NewGamePhysics.Networking.PlayTrulyRandom | |
| Next(int minValue, int maxValue, out int retrievedBits) | NewGamePhysics.Networking.PlayTrulyRandom | |
| OnlineRetrieve(int numberOfBits) | NewGamePhysics.Networking.PlayTrulyRandom | |
| OnlineSubmit(object param) | NewGamePhysics.Networking.PlayTrulyRandom | |
| OnlineUsage(object param) | NewGamePhysics.Networking.PlayTrulyRandom | |
| PlayTrulyRandom(string agentName) | NewGamePhysics.Networking.PlayTrulyRandom | |
| PlayTrulyRandom(string agentName, int retrievePoolSize) | NewGamePhysics.Networking.PlayTrulyRandom | |
| PlayTrulyRandom(string agentName, string userName) | NewGamePhysics.Networking.PlayTrulyRandom | |
| PlayTrulyRandom(string agentName, string userName, int retrievePoolSize) | NewGamePhysics.Networking.PlayTrulyRandom | |
| PoolRetrieve(int numberOfBits) | NewGamePhysics.Networking.PlayTrulyRandom | |
| RegisterAgent() | NewGamePhysics.Networking.PlayTrulyRandom |
1.6.2