| BitsPerSample (defined in NewGamePhysics.Utilities.DirectXAudio) | NewGamePhysics.Utilities.DirectXAudio | |
| Channels (defined in NewGamePhysics.Utilities.DirectXAudio) | NewGamePhysics.Utilities.DirectXAudio | |
| Device (defined in NewGamePhysics.Utilities.DirectXAudio) | NewGamePhysics.Utilities.DirectXAudio | |
| DirectXAudio(Device device, int sr, short bps, short ch) (defined in NewGamePhysics.Utilities.DirectXAudio) | NewGamePhysics.Utilities.DirectXAudio | |
| Dispose() (defined in NewGamePhysics.Utilities.DirectXAudio) | NewGamePhysics.Utilities.DirectXAudio | |
| GetBufferedSize() (defined in NewGamePhysics.Utilities.DirectXAudio) | NewGamePhysics.Utilities.DirectXAudio | |
| Play(PullAudioCallback pullAudio) (defined in NewGamePhysics.Utilities.DirectXAudio) | NewGamePhysics.Utilities.DirectXAudio | |
| SamplingRate (defined in NewGamePhysics.Utilities.DirectXAudio) | NewGamePhysics.Utilities.DirectXAudio | |
| Stop() (defined in NewGamePhysics.Utilities.DirectXAudio) | NewGamePhysics.Utilities.DirectXAudio |
1.6.2