00001 // -------------------------------------------------------- 00002 // DragCoefficient.cs 00003 // (A. Schiffler, 2009) 00004 // -------------------------------------------------------- 00005 00006 namespace NewGamePhysics.Physics 00007 { 00008 using System; 00009 00015 public class DragCoefficient 00016 { 00020 public const double Sphere = 0.47; 00021 00026 public const double HalfSphere = 0.42; 00027 00032 public const double Cone = 0.50; 00033 00038 public const double Cube = 1.05; 00039 00044 public const double AngledCube = 0.80; 00045 00051 public const double StreamlinedBody = 0.04; 00052 } 00053 }
1.6.2