| AddDot(Vector2 targetPosition, Color color, int type) | NewGamePhysics.GraphicalElements.DotPlotter | |
| DotPlotter(int count) | NewGamePhysics.GraphicalElements.DotPlotter | |
| Draw(GameTime gameTime, PrimitiveBatch primitiveBatch) | NewGamePhysics.GraphicalElements.DotPlotter | |
| MoveDots(Vector2 displacement) | NewGamePhysics.GraphicalElements.DotPlotter | |
| SetTypeAtHead(int type) | NewGamePhysics.GraphicalElements.DotPlotter |
1.6.2