The buttons on a PC Gamepad. More...
Public Member Functions | |
| DirectInputButtons (Device device) | |
Public Attributes | |
| List< ButtonState > | List |
The buttons on a PC Gamepad.
The comparable X, Y, A, B etc are not currently mapped because the position of buttons indexed 0, 1, 2, etc varies widely from PC gamepad to PC gamepad Instead, you should provide an interface for the user to visually map the buttons on their gamepad to what you expect for X, Y, etc. Tools to support this mapping may be added to this framework in the future
Definition at line 245 of file DirectXInput.cs.
1.6.2